We've made it to the half way mark of 2025! :) Some absolutely killer work all around for this challenge! Was great to see people getting out of their comfort zones and putting together some fantastic work. Thank you as well to everyone who provided some great feedback, your contributions didn't go unnoticed! With July…
That last one with the fingers makes me feel squeamish, like the idea of maggots / lavae hibernating under your skin and breaking out, arrgh. Thomas the tank engine! Yes [ame=" https://www.youtube.com/watch?v=hZ94C84gOTI"]Biggie Smalls vs. Thomas The Tank Engine - Machine Gun Tank - YouTube[/ame]…
There's not much of a need to talk or listen in the job, based on my own experience, other than taking (art) direction. I think the way the studio handles this could have an impact. Studios which formally document feedback (so they can check if you addressed it) in a system like Shotgun or Jira will work for you. In this…
hey thanks for your comment am glad you see it works well , about the normal detail flips i dont understand what you mean but am using parallax occlusion could that be it what you seeing ! also there is a fill light on the left side but its subtle , the grey map is the height texture
Its a question i also consider during my tank modelling (geometry per link or tileable texture approach) and for portfolio stuff i now pretty much stick with the individual link route. War Thunder does the tileable texture approach but with multiple layers of textures with alpha to build up the illusion of 3D links, but…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hey thanks @drvoseca995 Here is the lighting, its mainly one big spotlight, mimicking the midday sun, with a few others to support and balancing the overall lighting, lighting is all about cheating :sweat_smile: I moved the lighting around per render to get things optimally lit The environment piece uses an alpha yes, I…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…