@melli06 Thanks for the suggestion! I wanted to keep some of the edges a bit muddy and not too sharp just for the type of metal that it will be used and to hopefully give off a bit more of the used and aged look. All of last week was detailing and finalizing the Hi-Res sculpt. I had a lot of fun and a bit of trouble…
oh man motenai, that's fun stuff. It's always cool looking back, I think you might have improved! :D ;) (fun fact, your name autocorrects into 'moisten' O_O) - - - - so I've been wanting to post updates on this guy for a while, but I've been really strapped for time and every time I thought about posting I decided to spend…
Since there's so few of us, we should try playing one of the 16 player maps. Helicopters are fun, but I'd also like to have some close combat, without spending half the game looking for an enemy. When I first read the news about BF2 new map system, I thought it changed size during gameplay based on the number of people…
deus ex and system shock's movement began feeling a LOT more like a regular FPS towards the end when you got your reflexes and speed boosts up...they start you at a normal movement speed, or close to it. I read somewhere (maybe that 'masters of doom' book?)that they when they settled on a 'fun' run speed it was close to 90…
I need god mode for all my games, because i spend too much time looking at the textures and props than the fact that i'm getting may ass kicked. BTW taking your job serious is a good thing but at the same time it maybe whats slowly sucking the creative energy out of the games we play. Yes we make games, and they need to…
I think you might benefit from focusing on forms with only line work. Color can be fun, but from the looks of it, you need to work more on your anatomy and basic line work before. Personally, I feel that speed is the key. If it takes you an hour to nail down forms, then cut back on the amount that you are trying to do. Use…
Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach :) Great work!
Hi, I'm Pixelion8 and I'm really greatfull to have found this community. =) I didn't knew about this place ! So I wan't to make my first contribution to the forum by showing my latest piece: This little fellow comes from the new star wars game. I really liked the design of it so I tied to make a fan art thanks to the…
Diablo III Fan Art (Concept - Modeling - Texturing - Game Engine Render) Hello Guys! I'm going to do an environment scene based on Diablo III. I'm going to be concepting, modeling, texturing and rendering in UDK. My camera is going to be 3/4 view and all the textures will be hand painted. I wrote a little intro to the…
Hello everyone I just wanted to share my latest artwork! My re-disgn of pyramid head. It was a really fun project. Made him originally for 3D Printing. More renders on my artsation here. Thanks for looking!