I got a job once because they kept my resume. By the time they called I had no idea anymore who they were :) But I think Eric is right - I wouldn't think that many companies actually keep your stuff, when some don't even manage to send any sort of response back...
KP, I love this piece. Like a villain from some neo-retro Fifties sci-fi mystery, "Skull Mulligan" or something. Come to think on it, have you read any of Eric Powell's 'The Goon'? It's like Will Eisner and Kurtzman dropping acid with Berni Wrightson. Really. And your guy is FROM that town. /jzero
Eric Gooch recently posted examples of his level lighting work on Resistance: Fall of Man. http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm I like the presentation, rollovers. The lighting is too monochromatic for my taste, but nonetheless it's fun to look at. Haven't read all the text yet, looking forward to…
This is a Stylized sample of work, made as a part of experimentation and our love for fortnite. Disclaimer " Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic."…
I think Epic will actually make more money off of this model. Before with UDK everyone would get updates for free and Epic would only see a dime if a project was actually completed and sold successfully. Now Epic has a motivation to actually make meaningful updates to get people to subscribe again to pick up the update.
Thanks Eric for making it clear. That combining does look pretty basic there. I just want to combine maps for Substance Painter/Designer to repaint few instanced fence posts made unique and similar details without baking each one from each own hires and seems only full scale 3d package is capable for that.
Thanks for giving your opinion @Eric Chadwick I spoke at a seminar not too long ago for game developers and talent that matches the style of the project was a popular answer. Also the professionalism of the talent was popular. I found that there were a number of developers who also saw professionalism included flexibility…
@Eric Chadwick I'd spend more time listening if somebody else was talking about this. Isn't it important? I know some people might think this isn't the place for it, but you got tons of aspiring AAA artist here. I think there is no better place to make a stink about what's going on. People should at least be skeptical.
That's really cool Eric, thanks for sharing. I definitely gonna pass this to our programmer so we can try it out. Right now our lightning approach is one directional and one ambient light. And since we are building a dynamic day/night system, your approach should look better than our current.
KOLTSCHO - if you go into your profile and select Inbox you can create a new message. In the recipients box type the name of a moderator I got the names from here: http://wiki.polycount.com/wiki/Polycount:About Eric Chadwick was the one who responded to me. Tell them the problem and they'll be able to verify your account.