imo Din Djarin is more of a clone of Oberyn Martell. Hollywood is basically an empty void of originality these days, ctrl+C ctrl+V assets, it's outrageous, simply infuriating. And they think they could get away with it, that we wouldn't realize. The sheer audacity, the intellectual dishonesty
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Oh man ))) Actually I haven't and it passed a lot of time when I opened any C++ code :D Last time I saw a C++ sintaxis - was in university more than 10 years ago :D But thanks anyway I will look at it and hopefully will be able to undersand something.
Most recent WIP. Still not sold on the outward smoke puff. Needs more finesse. I will also be moving the particle sim forward so it be in full motion around the same time the smoke puff clears. I'm also thinking of making the AOE circle a bit larger. Have yet to draw up the textures to use for my ribbons but progress is…
Well, turns out I was an idiot and didn't reset the HDR settings in my ToD, and that's why myc lights sucked. Anyway, didn't get much done today, but i fixed the HDR and some proportions but the pillar is still bugging me. It's kind of hard to match the camera angle...next time i'll probably set a fixed camera in engine…
[PROGRESS UPDATE] So for the past couple of days I was rendering Fiora's clothes and was working on her face. But the face still looks wrong to me. I'm focusing more on Fiora at the moment because obviously Jax's hand won't be as difficult to render, so I can finish it later. For this project I'm giving my ALL, so I'm…