I am aware that 1 unreal unit = 1cm but I'm sure many people have found that scenes simply look too small! Well after testing I think I think I've found a reasonable scale range, using doors. If one was to add a standard door to UE4 you will immediately notice it feels TINY. Extremely cramped as if the player can barely…
ok, after further investigation I have gathered the following information, which may solve/explain the issue, but brings more questions to be answered. Within 3ds Max (UV Editor -> Preferences -> Filter Map) when the Filter Map is enabled, I could see the blurriness of the edges mixing the solid coloured boxes together. In…
Hey there, I'm in a bit of a tricky situation right now and I could use some advice. I am a Canadian high school student graduating soon and I have been self teaching 3D myself for a while but I realized it's going to be impossible to find work in the states without a degree for a Visa. I spent the past few days looking…
My name is Renaud and I'm a freelance character and prop artist from Belgium. I have now 4 years of experience in the character creation pipeline. I am specialized in stylized handpainted/pbr art. I can also work on realistic hairstyles. If you need any stylized character/prop for a game project or you simply want to…
Hello lovely people of Polycount! Please allow me to present to you the very first lamp pack on the Unreal Marketplace that has been specifically optimized for games! I would be a liar if I said that this post was not for advertising purposes but at the same time I am really eager to show the final screenshots because the…
Hi all, I have been working on three different low poly cars. I'd really appreciate some feedback and advice on how I can improve them. The models are for a browser based software engine, with no realtime lighting, and also they are very low poly (300 tris max). I'm using Max. I would like some advice on how to bake good…
Hello artists! We are happy to announce the release of our brand new texture collection. Textures vol.3 "Ancient Architecture" is a collection of high resolution images of seamlessly tileable textures. As its name describes this texture collection is dedicated to ancient architecture. Among these textures you will find a…
Howdy, I'm Plunk and I'm looking for a 3D modeler for an interesting challenge. I am developing a boardgame on Kickstarter, it's met its funding goal and now I'm considering stretch goals, one which would be cool would be to have a plastic miniature of the main monster to use as a game piece. I expect this to be a small…
What's up out there internet! Warpunk back again reinstating our call to find more amazing and talented artists for our first game title, Conflict Genesis! Have a talent? Interesting in starting a career? We have a plan and a vision to bring great games to the world and we are looking for people to be a part of that! Lemme…
To really get into Animation, I need to practice a lot. I had been working on a small animated short which obviously wasn't turning out great due to my lack of practice (I have already made 4 animations before - can be found on the channel below). I decided to discontinue it and build my skills before doing anything like…