Don't skimp out on the hands, bandage them up-- might also make for cool textures if you give her beefy/bruised knuckles to convey her experience. Either way, you should do the hands-- get the practice in! :D They're all nice, I'd say either 1 or 3. But I think #1 has the most potential. PS. I added this to imgur so I…
I'm still pretty new myself and have scoured for endless hours finding, buying, and watching tuts on every 3d subject possible. Here is a few links to some helpful places: 1.http://www.christateonline.com/ this guy and his brother have some of the best modeling tuts I've ever watched. 2.http://www.traptcg.com/tutorials…
Im not sure whether to be proud of my 450 hours + of MHFU and my 300 + hours of MH 1 on the PS2 !! Ohhhh i was there when Sony closed the online servers for Monster Hunter 1 Online.... *tear* We were fighting a Lao... I just needed a couple more Lao Plates to finish off my ultimate armour.... ahhh those where the days!!!…
I suggested doing an outdoor scene cause in enviroment work I see some major areas of pidgeon holing, of which 1 person would be required to deliver on all supposedly.... 1. indoor 2. outdoor 3. props (which is huge) then sub catagorized from there generally like: organic / hard surface..ect so if all you are worried about…
dumb way: 1.) select all buildings 2.) in the modifier panel add the 'UVW Mapping' modifier, set Mapping type to 'Box' 3.) slap a texture on them done I am working atm. on a random skyline kind of level where I model and texture prefabs that get randomly shuffled together in the engine. That way I don't have to model any…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…
More doesn't always mean better! ;) Additionally, the best technique to get a unskewed, UV layout would be to modular these circular assets. By that I mean, use a quarter of a circle (45 degree angled piece) UV map this, and repeat this 4 times with it being placed close together. 1) This gives the impression it's 1…
Try just building a summer version only and see if that does it. I know you wont be able to post anything to steam that is over 200mb anyways, so you might as well do that. Here are some things to troubleshoot: 1. Make sure your art folder has the proper "burn settings" 2. Make sure EACH of your vehicle folders has the…
Hi, I have a few questions.. 1.) I am currently using Garena(PH) for playing LoL am I allowed to use my account there or do I have to make an NA account? Also can I join the contest? 2.) I will be joining the 3D Character art contest, can I use my character there for the animation category? 3.) Can I post the link of…
Yep, when you factor in texture compression, you get absolutely no memory savings unless you can pack 3 greyscale images into 1 24bit image 1 32bit image (RGB+A) = same size compressed as 2 24 bit images (RGB, RGB) So you lose out on specular color for no gain. Its better to use Full color spec with gloss in the alpha,…