With Maya 2017, Mental Ray is no longer a part of the package, and it have to be bought through nvidia now. I never used Maya 2016 because it was so damn buggy, and I've been thrust out of 2015 when mental ray kept having the abort render error. Now Arnold is having it's problems (yay!) I get a lengthy message and…
Hey Polycounters, Been experiencing seams on my objects in Toolbag 2.06 with my normal maps. Normals were rendered out in Xnormal (x64). I'm not getting any seams in Maya 2015 or in engine at Sony. When I throw my normal map on my material in marmoset I get this nasty seam. Update... Just imported the Mesh into a new…
hi everyone! I know it's really short behind the helder pinto interview, but we decided to publish it anyway because we just couldn't wait to share this with you! go here: http://www.nextgenhardsurface.com/showthread.php?815-NGHS-Interview-Jordan-Walker-(Epic)&p=4743#post4743 to read the interview with epic (in both senses…
Hey guys I've been stuck on this step on and off for weeks and no one has been willing to help. If anyone can assist me I am truly grateful. http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I made it to step 11 and that is where I am totally lost on what was the process before baking in…
Greetings! I am new here. I actually started learning back on 2015. I made some low poly models that time. On 2016, I made some high poly tanks. I was doing it as a hobby. Then, only this year did I start taking it seriously and started learning unwrapping, baking, texturing, and rendering. I aim to be a hard surface…
Hey Guys! I made some updates on the scene, add more trash on the ground and new signs and posters to the store fronts. But the most important update is the PBR valitator that I used on the project made by Harrison Eilers. It's a post processing material that give the information of wrong values of color and roughness.…
Damn :'( Yeah they were one of the big-name studios there. I thought it was cool that they would sometimes hold a mixer at their studio. I literally took the BoltBus up there, back in 2015, must've been during Halloween, because of the Dead Rising games. (Side note: A recruiter there contacted me last year, like just a…
your welcome, thanks!. I like the way youve kept with the concepts style when inventing his bottom half. I think the arched belt strap will do strange things to the silhouette, maybe there is another way you could handle that part of the coat? you dont see a big strap on…
Ah yea, I've gotten that crit from a few people now. Damn.. I guess my main dilemma right now is with graduation in May of 2015 (9 months), is it worth spending the extra time redoing this or moving on with more portfolio pieces/learning more about the game pipeline? I feel like I have to have this insane portfolio put…