I'm having a problem. I have a doubble sided shader for my trees in Unity and they look fine sometimes but in our game scene they are glowing like crazy. i copied this shader for them but i don´t know if the problem is the shader or the ligt. what can I do? We only have a directional light in the scene Shader: Shader…
Hey hey, So I thought it would be fun to start a thread and list software you guys use that's free, or fairly cheap (<$100 please), that makes you more efficient when pushing polys or pixels. Some guidelines... * Mention why its useful * Mention if its free or what its cost is (over $100 applications need-not-be-posted) *…
tbh: "is the encoder running on the efficiency cores? " - answer: i wouldn't know how to assign cores to tasks. I will edit this post when i can get to adding the img with the info if i can figure out how to do those things, but yes i leave things on standard as i feel any changes to those settings just make things…
I recently picked up The War of Art by Steven Pressfield. It's a very short book but was extremely helpful. Although the primary focus is on writing, anything in there can be applied to any artistic application or long-term goal. The tips and mindset that Steven writes about really help you understand discipline and…
Hey everyone, So, I've started working on this car model. Plan is to model it in 3ds max and texture in painter. Wanted to try something a bit harder to model here so picked this cool old Datsun I saw online from the 70's. This is the first car I've ever modeled so I'm kind of just winging it after watching a few low grade…
Hey Folk's ! Her is the recorder tc-510 from the Mindhunter series intro Made in my freetime,thanks to Anyhony Carmona for his help :) You can find a marmoset viewer in my artstation ; https://www.artstation.com/artwork/YaAvyX Give me feedback or any question, it would help me or any other people. :p Thanks for your help…
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
hey guys, i'm going to use this thread to post my character work and random odds and ends, starting with my female for Haz's class :) Workshop Guys | almighty_gir - Rogue | Briggs | Funky Bunnies - Dizzy | Hazardous - Miku - The World is Mine V | Mrskullface - Samus Aran - Zero Suit | ~:Week 1:~ ~Choosing~ like everyone…
Congrats @pior w00t! Can you share the GLB files? Also I wonder what happens if you disable exporting with tangents/bi-tangents? That would be a good test of Unreal shader's ability to generate proper MikkTSpace. @Fabi_G and @myclay Thanks for the updates! I thought it would be good to make direct comparisons, so I'm…