Hey man, just a few thoughts: I was surprised you started modeling on a perspective image. Seems pretty useless if it's not an ortho. I would just not create an image plane at all, and mess around for a few minutes with primitives/superbasic modeling to get the proportions right. It's important to train your eye and sense…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…
Looks awesome. I've been mildly obsessed with this aesthetic for over decade now. I think your pieces does a good job of carrying the vibes overall. My favourite way to think about the way they designed things in that day was that it was always 100% form over function. A good example would be their spaces suits being…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
I've used Photopea a few times for stuff at home, and it's surprisingly very very good. It's about 98% feature-parity with PS. No AI features, but just to pick on example, content-aware fill is just as good as Adobe's. And the normal map filter is actually way better. It does lack support for saving higher bit depths, and…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Looking good so far, keep going. What reference are you looking at? Do you have a mood board of examples? Ideally you could be looking at real-world examples that don't necessarily match exactly but have similar elements like wood handles with iron bands, or large worn blades. And examples of hand-high quality painted…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…