That´s a bit too broad and Imo depends on what OS you want or need it for. If you need perpetual licenses, portable version(s) etc. What features and file formats you want/need. As an example; Affinity Photo is only available on Apple devices and Windows systems. https://affinity.serif.com/en-gb/photo/ DDS file format is…
If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…
This is where your argument falls down somewhat. It is not easy to come up with a simple model to predict ("anticipate") what a player is going to do and how to appropriately react, let alone across a variety of different environmental and non-environmental conditions. Players are by their nature very unpredictable, which…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
Welcome to 2D Noob Challenge August 16th-31st, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
You have been so great; I just want to ask another question: On a model some of the pieces are mirrored to the other side. I want to achieve high resolution by making use of much of the space in the UV layout. Do you include the mirrored geometry on the UV layout; for example, if I was modelling a car with 4 wheels, would…
Latest version: (disclaimer, the "visibility" icon is ripped right from Silo, I'm too lazy to do my own yet!) <u>Overview</u> - My main changes here are shuffling around all the existing tools and settings into a more standard Windows interface. - All of the "most-used" features are in collapsible headings on the…
Some big updates over the holidays! The biggest one being we switched over to HDRP to do some lighting testing and benchmarking. Project is definitely getting close to being finished! Will post some gameplay footage soon as we start putting stuff together for nextfest still have to work on some decals and smaller objects…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…