Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
awesome : [FONT="] 3D character modeling/texturing artist needed [/FONT] [FONT="] [/FONT] [FONT="]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT] [FONT="] [/FONT] [FONT="]Skills…
my bad I will explain it with more examples. usually if you want to bake normal map for mirror object you take the half uv and send it to other side and bake it right. for this example, it's not mirror object so doing this will be fine for baking ? as you can see I share uv island for the top and bottom so is this process…
I think that you need some examples of organic modeling. for example you could make some trees and plants of various types. maybe think of doing some kind of feature organic prop, similar to how they here done in Turok. I think all in all your work is looking good but your normal maps are not reading very well. also i…
Pixel Art Competition , this summer we will be starting our journey with flirting with cubes Contest Start Date ?? Contest End Date ?? Here Goes the Rules 1-Only cubes must be used , the spacing between the cube and the other must be a cube too, also you can't orientate the cubes . 2-Using real photos as Background is…
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Awesome, thanks for that! @EQ: Thanks a lot for the write up. I realize the examples for the problems of the tessellation method are just that: broken down examples and caveats to look out for. But I'd say that in many cases like the cylinder, you might have set up smoothing groups for the lowpoly anyway and could do a…