Looks good mr. Phoenix. the gloss map on the old man head is a bit high. Should be between 3-10% grey. The eye could use some shadowing too. Btw wheres your dwar entry??
An old, over poly model that I thought I'd bring into Zbrush for practice. Still getting the base forms down. EDIT: Might as well show this too. Some more practice. Default Rhino from Zbrush.
I think honestly a young director would be best as they would have some of the "80s" culture as part of their childhood. Thus they could make it as a fan, and see it done right. Mr. Bay still seems too old.
Ok , i know that Wrestling is bullshit, b ut apparently in wwe the chairman Vince Macmahon Made a Kayfabe where he apparently dies. ok, im so impressed with the reaction of the fans that i had to post this : "I have never seen anything like this, said a receptionist at the headquarters. Its just amazing. I could barely…
I don't think it's a big secret that there seems to be a hardware upgrade on both sides coming. A lot more powerful and same price as the original. Games will be developed for both (and have to run on both). So far the rumors and while they are rumors let's just entertain the assumption this will happen (because the rumors…
Hi Everyone! After tons of crazy hard work we finally got this one done, its a long one too and has everything you could want for cascade, from absolute beginners to making cool particles. The full information is below! :) In this demonstration the instructor starts off by going over the entire cascade interface and then…
- Second take on displament mapped characters from yesterday and today (posted similar stuff in zbrush forum last year) - I have been trying to develop workflow for myself for diplacement mapped characters - it is actually the same procedure as making normal maps in zbrush and then using them in 3dsmax or games... but…
Hello everybody! I'm new to the forum. I have been looking at some stuff posted here and I must say generally the quality of works here is sky high! Let me introduce myself. I have been working as a game artist from the year 2000. Before that I did more some nasty advertising gfx stuff. I started freelancing 2005 and for…
Hey there everyone, before I release my new reel into the wild to attempt to land my first industry role I am hoping to get some feedback be it good or bad to ensure I am showing myself off the best I can. Do not be afraid to be harsh, if something is hindering my chances I will remove or replace it. Does the order and…
Hey Polycount, I wanted to show something I've been working on for some weeks now that I think I could get some feedback. He first started as a model of a prussian soldier that was going to be my first game-ready human, but then I twisted the concept to make something to push myself a bit in everything and learn some…