Sorry about not catching this earlier I was viewing in my phone and I couldn't make out the topology around the mouth and assumed it was what I prefer =/. As an animator that rigs up a lot of faces (mostly using morphs and occasionally bone based rigs) then I would much rather there be some kind of organized looping…
Thx for your explanation of the shift-bridge. Works similar to f2 then. Good to know this actualy works in Max should i need it. The difference is in the usability then since in blender you always use the same shortcut for all the scenarios and don't go through third party menu (unless you assign specific shortcuts). As i…
Over the weekend I had made myself a list of sounds that had to be done. Below you can see what I got through: Rakan's vocals (x), Shadow Ninja vocals (x), low end ominous vocals for other ninjas appearing (x), screech vocals for shadow form (x), boxing glove punches on dust sheets (x), add sine tone for sword shings (x),…
Bit more work, fiddled a bit more with some timings. Also changed the collapsing end a bit to have a more varied lifespan as well as a less uniform collapse. Removed the black ring in the casters ball, at least for the time being as it was clipping against the beam's mesh during bursts. Do you lot think it looks better…
Alright, so this works properly. I've taken a look at your model and adjusted the UVs a bit. Here's before: After: You've got duplicate faces on the model that need vertices welded, just as a QC check. It looks like your issue stems from simply not having enough geometry to support the silhouette of the shape. This is with…
Torrent buildup isn't visible, only kunkka's hand gesture when performing the skill is. Particle wise I disagree that they are overdone. The stock Torrent and tidebringer are made up via tons of sprite sheets in the particle system. For example, the stock tidebringer effect has a bunch of fast animating, high alpha…
Looking at those wires you posted, I think you definitely have too much polygons around the bridge. You could get away with making it a whole block, or possibly something like this (288 triangles). Let the texture do the intent for the string, let the texture handle the super narrow strips, let the normals take care of…
Heyo! Here is a first batch of thumbnails. As per usual critiques and comments are more than welcome. Since it's still messy I'll treat you with a short description for each one. I. Cheers! I hope you enjoy the show. That's what she could say while destroying a castle by throwing orbs and a guy. It would be nice if she was…
Hey! Time to update! I've finished lowpoly, UV's, bake and made some color schemes. By far I've encountered two problems which took my update time bit longer - first one is that original Xayah model in League have two separate UV's: one for main body and another for the wing, you can tell that judging by Daniel Orive's…
I agree with what has been said already, so allow me to offer some other advice. You need to work on your values and story direction. Story in illustration is paramount, everything you paint has to be in service of it. In Shaming of the king, my eyes go first to the elf's torso armor, is that what you want me to look at…