the concept is good, but you need to have some kind of curvature for the hand to fit into or the weapon will slide when shot and it will be uncomfortable to shoot. It does need this somehow too since you can see the weapon is designed for recoil with the way the buttstock and bolt is designed.
"Hey, do interns get glocks?" I knew the last quote and let is slide because I just went, but there's no way I can pass up a Wes Anderson film quote, especially one of my favorite ones... The Life Aquatic.
no 8 sided doesn't make much sense for a banana. If you look at a banana in real life, it has a couple of hard edges and slightly rounded sides. I think 5 sides. Hence, you should probably use 5 sides.
I don't agree at all, look at this weapon. all the round side have around 2-4 sides and it look wonderful,there's no need to add tones of sides, and those form are way bigger than the 14 sides pommel on leotard sword.
Relax Pro is a modifier for 3ds Max that smooths meshes while preserving their volume unlike the standard Relax which shrinks them a lot. You can set it to slide vertices over the surface so no volume loss happens. Get it from https://mariussilaghi.com/products/relax-pro https://www.youtube.com/watch?v=lKXZyLFVols
Hello, For some reason whenever I choose a tool in my marking menu, and try using it lets say slide edge tool...the marking menu keeps appearing...or my PC or maya keeps thinking I have the hotkey for the menu still pressed
Awesome slide, thank you and a thank you to Neox. You're doing an awesome job, I just love reading how developers did all these crazy things with someone doing a good job explaining them in a easy way to understand.
thanks varga, about the bilinear vs aniso thing indeed one needs indeed a little more boundary info for aniso because aniso samples along the projected direction. slides can be found here http://mrelusive.com/publications/pubs_bydate.html
Thank you. Regarding the reload animation I thought of something like slideing it out in the front with a hand gesture... I'll start the animations soon, probably update this here once I'm done with the source stuff and got everything working ingame.
the other thing im toying with is that ive never made a sci-fi environment, but i wasnt thinking all metal corridors and sliding doors, more of 2001 padded corridors, flat reflective surfaces, cool funky zero-g design