05/05/16 I am still working on the space man. Not only do I need to make him; I need to alter his colouring and saturation to make it look more of a retro feel from a sci-fi show that was on during the 80's and 70's. Clothing creases, outfit embellishments and colour organisation will be mainly worked on during the course…
the problem you run into is that usually animation is closely tied to the game engine format used. therefore, the program used for animating forms the backbone of the pipeline in most cases and cannot be switched easily. transferring animation into their software usually means lot~s of trouble that is simply not worth it,…
spot on. in the last years, i bought a couple of 3.5 inch diskettes to make boot and rescue disks for the peecee. none of those lasted more than a year or two, terribly unreliable - and it was all brand ones from tdk and the like. amiga no-name diskettes from the late 80's or early 90's on the other hand... i probably…
Not sure how specific to Environment Art you want this list to be but books on Architectural and Design theory are extremely important. Also, the Uncharted 2 Art book only has one chapter devoted to environment art, the rest is mostly character related art - still a great book though despite that disproportionate balance.…
@shayleen_hulbert Looking good! This project seems a lot like mine, an elf concept with lots of belts and metal thingies ugh... But it´s not a better initial pose a more relaxed one? Like the concept pose to have a better idea about the proportions as for now it seems that the arms are too short and the shoulder plates too…
thanks for the recommendation. I´ve tried the exporter and i think it´s really great. But it doesn´t solve my problems. But i finally found a solution, that works great for me. It´s a neat little tool called UVMapper. The basic version of it is free... I export my meshes from max as OBJ...then import it in UVMapper and…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Citing / crediting other artists do not always work when using any @ --name tags.. especially when copy/pasting the text ( which is understandable to "publish" someones own work on multipe platforms) .. sometimes it's not even working on the original site (if artstation is the original site).. So for the interested user:…
LOST AND FOUND Video on Vimeo : >>>Here<<< See the final results on my Game Artisans entry (sorry but, it's 16 pics max, so I couldn't put them here): >>>Here<<< Hi everyone! This is the last personal project I've made, and I would like to talk a little about it. WHAT IS IT ABOUT? This is not a tutorial, Im not pretending…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Requirements Vector or bitmap based graphics (either is valid, but vector is preferred). Isometric view. Platform: Web / HTML5. Graphics delivery: o High-res version…