It looks like you have enough detail here to bake. Many of the high frequency details can be added while you texture. I agree that some of your edges are way too sharp(when compared to battlefield 4 weapons.) it can be scary to smooth out those corners because you lose edge definition but you’ll get it back once you get…
Looking to create some lightsabers that are not completely star wars related. We need to create our own look and style even though the original idea is from star wars. The job is paid and will start with a 1 saber test but the correct artist will be hired to do 30 lightsabers. Let me know your rate for the test and the…
Icefall Interactive is looking for remote contractors to join our growing team working on a new unannounced title. Currently looking for the following roles: Campaign Designer Character Artist Concept Artist Environment Artist Lead Audio Designer Narrative Designer & Writer Programmer (Senior) – Engine (Unity) Real Time FX…
i am looking to get new headphones for cancelling out background noises in the office environment. have been using my PSP's in-ear plugs so far which is not satisfactory sometimes - time to show up with bigger guns at work. i'd like to especially filter out the turbine-sound from a co-workers machine and not the least…
///---Current Progress---\\\ Hi everyone :) , My name is Alfredo and I am new to the awesome Polycount community, during last year summertime I made a fantastic course about character design starting from concept to modeling and I am starting to work in my own projects, as I am still a newbie in terms of design wanted to…
I brought it into Marmoset and it does look a bit better. Generally looking at the model from an average distance of viewing it looks good, but if you start to really get up close the pixelation is more noticeable. I guess that could be said about a lot of in game models, but I still don't know if there is a way to make it…
Is there a proper normal map blending for "detailed" second normal map that could preserve rounded look oh hard/split edges . It's "overlay" blending in Blender for example . It looks even worse in game. Detailed normal map reveals the hard edge seam instantly. I use same tangent space /UV island orientation in both normal…
Hello, My name is Steve and I am looking to get started on a mobile game similiar to clash of clans or castle clash. I know there are many games out there like this, but I think i have a few good ideas that could hit the market well, and you gotta start somewhere! I am looking for a 2d artist right now to help get the ball…