Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
Hey Guys, So I'm new to the forum and I've got probably a silly/dumb question that I'm hoping can be answered. I have blocked out a small Air Conditioner in Maya with multiple meshes and not as a contiguous mesh and intend to bring all the meshes into Zbrush and add tons of detail to it. Obviously they will come in as…
DANG IT Thanks everyone! I'll definitely be doing my homework on the run up to the interview, but I would genuinely be really excited to work for this company.They actually emailed me an itinerary of what to bring/expect which was nice of them. They requested that I bring all personal and professional sketchbooks so I…
So since my last update, I've been made redundant and had plenty of time to work on this, fleshed out the tent to what I think is it's final form (also added another angle of presentation), added some bits to my bridge angle. I am really delaying moving into trees and bushes since I have no clue how to make them well, but…
Thanks for the reply wombat, I know what you mean about the water being too big, i currently just put it there as a quick placeholder to get an idea. and definately agree about the sun. Here is an update of the scene at the moment as i changed it around a bit before I saw your reply. Im thinking of putting a bridge that…
Hi, the first one looks great(old man with the pipe), I'd make the iris a darker color otherwise he kinda looks blind (unless it was intended in which case my comment is useless) The girl looks kinda masculine because her chin is kinda wide, maybe try softening out the main lines. The one made from the eyebrow-nose…
Constrain > Curve(Path). I'd try making a few modular pieces (textured), then constrain them and adjust the age where needed. If the track is large enough that it would take too long to manually duplicate these along the constraint, you could keyframe the path%age from 0-100 (make this linear) and then duplicate it along…
Looks bad-ass Harry!! I love the anticipatory hold in the air before the downward strike. Adding to what @monster said about it looking like two separate attacks: If you have the character run forwards directly after the sword throw, so as to keep the character constantly moving towards the enemy, it might help bridge the…
Hi, 1. Based on this image I see that his chin is round your 3d model has a squarish chin. 2. his nose in the reference appears to have a strong bridge (could be the lighting) your nose perfectly straight. 3. He looks like he's pouting, try relaxing the corners of the mouth, as always make a backup before making changes…
I would model the base outer shell of the headlight, as if it had like glass over it. Make sure this base geo is very high res if you plan on using this as a high poly model to bake from. Then create boolean shapes to boolean out the headlight cutouts, and then a lot of by hand clean up to create as clean as possible geo…