I see, must have missed that info in your original post. While I don`t know what`s happening under the hood, I think from a content creation point of view, keeping normal map handedness consistent and independent of graphics API used makes things easier and less error-prone (for example Unity marketplace assets work…
Bakin'. This is a screen shot outta Substance Painter. I'm doing tweak after bake after tweak after bake to hunt down and eliminate the baking errors. I had to do some remodeling on some parts because I had over estimated the ability of the normal map to round off some corners. I replaced my workstation in December and I'm…
@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
vcool, you are officially my hero. :) Thanks man, that's a HUGE help! I'm totally making a sign prop just for this one and sticking it all over the map: Thanks for the comment, roosterMAP! That's a great idea too, the over-bright and luscious green vegetation has been bugging me. I was studying some of Crytek's maps a few…
ShoeBox is definitely the way to go, though if for some reason you'd still prefer a Photoshop script: #target photoshopapp.bringToFront();if(app.documents.length > 0){ var sourceDoc = app.activeDocument; var oldUnits = app.preferences.rulerUnits; app.preferences.rulerUnits = Units.PIXELS; if(sourceDoc.layerSets.length >…
You can do it via scripting, i have it for somethings (like show end results, currently selected modifier etc), but it's clearly poorly written and likely to get you error messages (no crash reported on my side though, but I have my workflow and others may not have my luck) I can post the end result one as it's not too…
PenGuin1362 - Yeah I haven't figured out how to tell how much padding I need until I start baking, unfortunately. So I have had to resort to trial and error to get it right :/ Ghostscape - Yeah I have them stacked right now and I was planning to offset them once I started baking. The rather long strips are on the main body…
Yeah. Essentially, you just need more geometry to work with. Basically when subdivision occurs, on round/cylindrical objects, your polygons need to be evenly distributed - or at least reasonably so. When you put those two edge loops through your curved shape, your curvature is no longer evenly distributed - so it will…
intuos 3 cards use the "terminal services" service. by default windows makes this manual and causes the problem, by setting it to automatic i never recieved any error messages again. 1. Install the latest drivers from Wacom 2. Make sure the Wacom is connected *Ignore the errors that you recieve* 3. Start > Run >…
I have no idea what this could be. It's the first time I hear this. There have been problems with the movie codec, with the Molebox packing of the demo and even with XPs DEP (Data Execution Prevention) on a few machines, but this is new to me. On the mayority of a thousand or more machines the engine worked. Memory access…