Hi, I'm creating my first female model on Zbrush, i need some advice on anatomy, and overall aspect. She's some kind of succube, the only difference with a real female is the horns and the tails. Thanks
@Jaston3D: best bet I think is to try and do it by increasing the source length/radius of a point light or making an emmisive material and putting it on a primitive and checking the 'use emmisive' and 'hidden in game' boxes. haven't tested it yet, but it should work in theory. sometime you can finagle certain effects with…
Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
Looking for job opportunities in game dev. I would like to offer my services as a 3D hard surface artist. I am mainly interested in weapons, but I'm sure I can manage most of hard surface game assets. Take a look at my latest project. Also feel free to check out my portfolio: https://madfox097.artstation.com/ model
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project on the side. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short on are…
We are a small Indie Dev Team, currently looking for multiple artists with different skill sets experienced with Unity to work with us for three small-medium scope mobile projects. If you have experience with more than one of these areas then that is awesome too! The positions are: UI Artist 3d Animator 3d Modeller/Texture…
Who are we? : We're small indie game dev KAJIKI Studio. Working on : PROJECT EPYHRA prototype. What is it? Project Ephyra is an third-person fantasy RPG. In medieval fantasy world; all of a sudden magical beasts appeared. In order to maintain order, nearby kingdoms have deployed knights and recruits to the source of…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
Exotic Weapon for the game Beats Per Minute. I was asked to design a shoulder drawn weapon that loads like a bow. I was responsible for creating the high poly, low poly, UVs, bakes, and texturing. https://www.artstation.com/memnok