Hey guys, just posted a new work over at Artstation! Made this DP-12 shotgun for Streamline Studios' internal project. You can view lots more renders at my page here - https://www.artstation.com/artwork/XnOkD0
3D Fighting Game Project EF-12 check it:) create! original character model original motion original se original bgm original environment original gui original vfx Is a Japanese site http://ef-12.com/ http://www.youtube.com/embed/4dgKLUJD6YI [ame=" http://www.youtube.com/watch?v=18IevQ2nazU"]Ef-12_SCHNEIDER - YouTube[/ame]…
Let me know if I'm wrong, but you want to assign 12 separate textures to one mesh? This means you'll need to have a multi-sub object material with 12 slots, one for each texture. When you plug all 12 textures into each of the materials, go to the mesh and assign the same number to the specific element/object.
hi my name is Alberto hope u enjoy my proyect. http://albertoherrera3d.com/ http://albertoherrera3d.files.wordpress.com/2011/12/header-webpage.jpg http://albertoherrera3d.files.wordpress.com/2011/12/maya-temple-big.jpg
"DirectX 12 (and D3D 12) are backwards compatible with virtually every single GPU from the GTX 400 to the present day." and DirectX doesn't have to be exclusive to Windows 10, it just depends on Microsoft.
Generally i use like 12 pixels for padding, for normals and AO and also fill in the empty space in the normals with 127,127,255. [edit]lol no i mean 12 padding for nm/ao =D
Aye, we could end up with the special electronics manufacturer exchange rate of 1$=1=1£. Amazon try to pull the same stunt, a $12 CD on amazon.com costing £12 on amazon.co.uk