Daxter render, and a small breakdown at the bottom :) Still needs work, those teeth are almost done and then he can go off for rigging. I still need to fix small issues such as changing his eyes to blue (I thought he had brown eyes this whole time, turns out nope!), get rid of the line under his nose (not too sure about…
Great work as usual in here! fightpunch - cool head sketches polaroid29 - dig the render Cross post from the dota thread. I started working on this guy as a courier for dota 2 last summer. After I finished the model my wife sadies picked up with rigging and animating him. She has experience in 3D, but this was her first…
Were you going for a high poly model like you have? Its good for what your goal is - animating, but you could`ve had it a lot lower on poly count, get rid of these unnecessary edge loops and keep all the detail on it using normal map. And about the hair, I dont know a lot about animating hair, but I think you could retopo…
Oh these seams are just a side effect of a very, very crude rigging. (sectionned basemesh proxy > rig > skinwrap of the higher density version over that proxy > done! takes about 5 minutes. If only I knew how to blend weights across bones just a little bit, in one click, that would be much better ... I could go in with a…
Hey, I'm trying to tweak a style study I'm doing on Super Mario Galaxy As you can see my Rim lighting shader is just tending to white and I have no idea what nodes to use to make it apply to the saturation as well. In the image I'm using a SamplerInfo.facingRatio > Ramp.VCoord and the ramp into the lambert's incandencanse.…
We are looking for a 3D modeler to make some simple anime/manga models. Starting with the base models, 2 male 2 female. No clothing, no Textures, no rigging required for this. You will make simple low poly anime models with "proper topology" Quads. Some details for facial animations required. All 4 models are required to…
Back with this , i still dont manage to fix it. I realized that the rig that marmoset creates looks good when you import the animation to marmoset and the textures are also displaying correctly. But this rig that was created by a rigger i work with has these issues. Please if someone knows what could be going on here…
So... yeah. This has been a pretty unproductive week. My other classes threw me a big pile of homework and there's been some other stuff... My roommate Jacob asked me if he could rig the anatomy study dude I did, so I retopo'd him and put him in a tpose. He wants to do a muscle rig so he requested that I try to have the…
This is for a game. Character Rig & Animation No of character to rig and animation: 1 (to begin with) Rig with body and face, Rig needs to be transferable to another character along with animation. All source files need to be submitted. Reference Link: https://www.youtube.com/watch?v=ETTQxY13vBk Breathing is needed for all…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…