Even if I'm operating on the base object I never use editable poly, I always apply edit poly. I do this because its easier to customize edit poly and there are times when I need to use the tools in edit poly but I can't collapse the stack. If I optimize the tools in editable poly then I'm cut off from them when I have to…
^^ that. I cant imagine why you'd need more toys. Its much faster in the mini trackview than in the main window if speed is the issue. Its easy to script copying of a single frame - more involved if you want a range
He saw Jesse Moody call my post a "troll" so he'll hop on the bandwagon too. Ill give you credit, you did a pretty good job of making me look like a caps locked 12 year old with illogical grammar imperfections. Yup, I rant about shooters all the time. What was it.. about one post ago I supported RO2 didnt I? Thank you for…
In the States, the bartender is legally responsible for you if they served you and your drunk and then you enter public drunk or drive drunk. So if they can prove somehow that playing violent games produces some sort of intoxicated high that causes the individual's distinguishing of reality to falter. Then they have a case…
Hey guys. Over the summer I wanted to focus on making 3D works from my own concepts. At my reviews they were happy with the things I presented, but they just wanted to see my own ideas and processes. So here is a couple of the things I worked on over the summer. 1. For the Ogre character I tried to think of a warrior that…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Nope. Man 1: "See, you've reached an unethical conclusion. You think you want out, but you don't. One last con." Man 2: "Where are we going?" Man 1: "New Jersey." Man 2: " ...I'll get my coat..."
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…