Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…
Hi, I have been looking at polycount for some time though I haven't posted before, my name is Glen Fernandez and I'm an illustrator and comic book artist, though my hobby has been about working on 3D assets and personal video games. I have been creating some assets and scenes for a remake of Shadow of the Comet but I was…
There's one big reason I live gem thief as a title better, if it was anything like gem miner all the minecraft fan boys would scream "ITS A RIP OFF! ITS A PUZZLE GAME WITH MINECRAFT TILES AND THEY STOLE THE NAME TOO! OMGZAJFASNS:JH"
2D and 3D guru's. Not sure if this is exactly the right place on Polycount, but I would like to show my horror game project; Tower 22, hopefully to find some help from creative talent here. I've seen the Beat 'm up! entries (ow good old memories), so I know this is the right website to look. Seeing is believing, so let's…
My name is Jeremy Williams. I am looking for somebody to model humanoid NPCs and creatures for a fantasy RPG. We have several other modelers, one of which is competant with creatures, but none of which are good at humanoids. We need somebody to fill the gap. Payment is a share of sales. Contact me at avm0121@hotmail.com if…
Yeah ... did the same each weekend when i met with my friend who owned a ZX Spectrum already. Was a great teamwork training, one reading the hex value column after hex value column out loud ( i think each line was followed by a checksum value ) and the other one typing the numbers in. And then another game came to…
Team Blur Games is recruiting, so check inside for all out requirements and give it a go! Posted by Gavavva on Aug 2nd, 2010 digg this super bookmark (http://www.moddb.com/games/overdose/news/team-blur-games-is-recruiting) As always, a few people are still unsure on the fate of teamblurgames.com, so let me start the news…
It's kind of annoying to see the game get announced so soon after Unity came out, but I guess that's the current state of big name releases. I love the setting the devs are going for, this game will definitely have some art that I'll immediately fall in love with, but I kind of wish it was a new franchise with a new style…
The following is about Painter. Is it normal for the contents of the game textures packs to show up as faded dots in the material library, as opposed to being applied to a preview sphere like the default materials are ? As far as features requests are concerned : it would be great to have the names of the background…