Hi Shade117 Pro, As Lotet mentioned it's a little easier to give constructive feedback if we know what style you're aiming for with the image. For example if you're going for a cel-shaded, Borderlands style like how you've done the eye lines then I'd consider lightening the nose bridge and lip lines a tad. Or else if…
Hi 🙂 Some critique on the scene: I think the area around the wheelchair is lit up too much, works against shadows and makes this area look a bit flat. The humanoid shadow on the wall is too stiff. Maybe some subtle atmospheric effects could enhance scene depth. I believe with a room this simple, subtle details are…
I am just curious . Read somewhere that games shifts off license agreements with gun manufacturers . Seeing them as a bad PR "promoting guns to minors". Thus why the exact precision and model which would require licensing for sure ? I think I saw an assault rifle with cocking handle on the opposite side a while ago vs…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Definitely getting better, but could be improved. Neck should be a little bit shorter, and raise the jacket a bit too, giving it a better silhouette. Lips still a bit too defined. Try to keep the eyebrow sculpt simple, so it could read much better. Eyelashes needed a better shape to get a better grasp on the likeness. A…
@ParoXum - Hey thanks for your comments man. I agree about the godrays, I was gonna make some tweaks to the lighting when Im done adding stuff so I´ll be sure to look at that along with the torches. I have to say I didnt really like how it was lit before, I totally agree about there being conflicting light sources but I…
You know what, I think the ground could benefit from a bit more broad detail rather than the finer details you have at the moment. Think big panels that would be comfortable to walk on. At the moment, the floor looks kinda like you've just slapped a wall texture on it. Also, the ceiling seems very flat and overly lit. I…
Hi adam, neat scene the textures look pretty solid and the composition is neat. The glowy sign bugs me so I'm reiterating what ott said in image form; which one looks better? (go with the right one, please ) also your texture under the door looks like it is set to additive instead of modulate. In the right foreground the…
Thanks guys! @Di$array: Nice to hear from a fellow Geordie! (assuming you are). Yeah, I thought about making the logo more like the terrain but I decided against it. Having said that, when I showed the team the logo they suggested the terrain might look good if it looked like the Font! A bit backwards but I think its a…
^ +1 BUT I sometimes let my inner smacktard flag fly a little too high online. I feel a little more free to speak my mind online. I don't say much that I wouldn't say to someones face and I have no problem with my employer potential or current reading what I post online. I think most employers are looking for any clues as…