For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Hello, I did a portrait study of Keith Flint, the front man from The Prodigy band. For the moment I need to take a break and for sure someday I will re-visit this piece with fresh eyes and clean mind. All the details has been made by "hand", this mean no scan displacement maps, not special brushes. Just default zbrush…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
Hey guys, it's a new year and that means new set of research I'm doing for my University project. The survey posted below will shed light on the likes and dislikes of some of your favourite software packages in order to lend validity to newer software choices that are upcoming in the 3D Art world. I appreciate every single…
Thought I'd make a thread for this model rather than flood the hat/item/weapon thread with my current problem getting it in game. This is my first attempt at making a TF2 weapon. I decided to make a Medigun and Backpack for my first go and went for military look. At first it had a color scheme similar to the Liberty…
http://bf2se.filecloud.com/files/file.php?user_file_id=128203 (has links to other movies as well, there's a youtube version but the sound desyncs so I linked to this) Dunno, personally I found that funnier. May just be because I only understand half of what's said with most spoken English.
Hello! I am wondering if people know of artists who've tried creating contemporary, modern or post modern environments using real-time engines like UDK and Crytek. I've heard of a few architect firms using UDK for real-time solutions for their previs, but I am curious if its been taken further for complete, detailed and…