Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Hi! Could you share the parts displaying the issue (high, low, baked normal map)? A way to work around this could be to not have mirrored UVs along center line. Edit: To rule out this isn't an issue with import/application of the externally baked normal map in Painter, you could bake a normal map in Painter to check if…
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
From that wiki link you just sent: "When the renderer (or game engine) renders your game model, the shader must use the same tangent basis as the normal map baker, otherwise you'll get incorrect lighting, especially across the seams between UV shells." Going to check if this is the issue... Edit: No, ticking off " Tangent…
Hello everyone, I think this is the forum right section for something like this. I may have asked something like this before but I couldn't remember. I've got this texture that has a bunch of visual effects that I want to recreate as accurately as possible in 4k. I wanted to get some info because it looks like a handful of…
Hi just reserving a spot for my entry with Pantheon, I'll be posting sketches and progressions as soon as posible, any feedback is welcome, cheers have a nice day, welp, I mistook the tittle I-m conceptualizing a Crimson Guard pantheon, no relation with crimson elite skins
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…