Loving these. Écorché and anatomy are hard, but oh so good. As you can tell by my avatar. I tend to think skeletons are especially cool, so many great shapes!
Hey Sali, Thanks for your feedback. As said im happy i continued on with the piece a bit. Now that i have gone away from the piece for awhile i may now come back to it. In the meantime i have been reading cinematic storytelling a great book so far teaching why some of the greats have created shots they way they have.…
Thank you so much Santiago! I feel that xNormal was/is the gold standard that helped out so many people and companies to create great art as well as it pushed people to try to create a better program and even that took years! An awesome accomplishment! Thank you again for your hard work and generosity.
I noticed that the concept has you showing the back interior of the truck but your model doesn't have this. I think it would really add to the model if you created the inside area of the back. You have the use of normal maps so I am not sure why you are creating trim for the windows, also a lot of the detail in the ice…
I thought it would be great to start sharing favourite websites that you find interesting and have great inspiration material on. The internet is so vast but there are so many hidden gems, I really hope to discover some more! Enjoy! http://englishrussia.com/ http://www.boston.com/bigpicture/ http://designobserver.com/
INFO HERE: http://neotokyohq.com/index.html SAMPLE MUSIC (sounds great!): http://neotokyohq.com/nt_music_player.html More links to the trailer, 720p etc.: http://www.monkeyjunkie.co.uk/NT/ Youtube Trailer: [ame] http://www.youtube.com/watch?v=MOh3xYPrYF8&fmt=22[/ame] Great trailer too. Looks like CS with abilities. Anyone…
@Goeddy Yeah the predominantly flat normal map is definitely a major contribution factor to the issue, its just a shame that DDO doesn't attempt to use other data to create a better informed curvature map. I'm also not entire convinced yet that this isn't a problem, but i'll admit that its sometimes hard to visualise what…
Great games start with great people! High Moon Studios is looking for a talented Senior Animator to create visually inspiring and creative key-frame animations for an unannounced high-profile title. The candidate must be a generalist and able to do both gameplay and cinematic animation. The candidate must also be…
Hello, so this is my first post on Polycount, I've had a look around for a while but only created an account now cause I want to get better at modeling and creating things and I think advice would be a great way to do it, so sorry if some things seem a bit obvious, I only really know the basics of modeling, Unwrapping and…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…