I've done the whole trying to press CTRL + Z to undo a mistake IRL a couple of times, but my biggest brainfart was probably that one time I tried to lower the volume of my parakeets by turning down the dial on my speakers...
personally I don't think you'd need Z that much except for the big bullet holes in the walls and maybe on the broken glass probably make simple models in max/maya and import into maya for further detail as you see fit
Also, we've started to make a set for Mirana. I'm currently doing her mount. Retopo for LOD0 is finished. I'm now working on the High-res model on Z. Here is a comparative image and some progress shots of the HD model:
F (front view), Z (zoom extents), click on the the light to select it. He's using a Free light, which means there is no target. If you select it and go to the Modify panel, you can turn on Targeted to see the direction as a vector + dummy.
Sweet. Loving it. Takes up half the RAM Chrome does, has crtl+z, doesn't seem to be freezing yet (unlike google chrome), the dynamic site theme to UI coloring (often) looks great and has this sweet thingy:
I dig the personality you've given him, hope you find a head of hair that works for you! What's your process may I ask- just straight ahead on a mesh generated from the Z-Sphere maquette? Dynamesh?
Thanks will look in to that also for that for when i rebake the pillar. I'll be re unwrapping it manually to optimize my uv space the auto inwrap in z brush doesn't do the trick. Lol I appreciate everyone's feed back thanks!
Yes, mostly it's just mesh-smoothed, but I used a displace layer to create scratches, wood grain and a few other portions of the main rifle part. Also, just noticed that the z-depth on the shadows for the scanline render is way off.
http://zhuzhu.deviantart.com/art/Z-PS-Brushes-V2-55088505 http://apedogs.com/viewtopic.php?f=10&t=75 https://dl.dropbox.com/u/814247/jackmix2012.rar - mine, which is an assorted mixture of all the well known brushsets.
Right, clicking off 'display rubber band' does actually get rid of the little blue line and triangle, however it seems to still ignore the X,Y,Z axis and allow you to freely move it still. Any ideas?