There is rarely if ever a time in production where you will make a general texture just for the sake of it. It is always for a specific purpose, and is created to fit into a scene or prop. Without making it for a specific scene or prop your textures will just look generic because they have no purpose. I don't think an…
You can use XRef or Import>Merge. I Like using XRef because I can control what to bring into another project. XRef workdlow: File>Xref>XRef Object (Don't use XRef Scene) You'll get a window, the top left button allows adding meshes from another scene. Bring in the mesh you want. Keep the window open, select the object and…
Some suggestions :) the Victorian House scene is in Unreal 3 but unfortunately it doesn't looking like a picture in Unreal 3 to me anyways. You could add a lot of mood to this scene, terrain in the back ground, floor fog, etc. Make it look really scary. Something like this:…
cheers, the textures are all 2K from substance painter I've been using the unreal shader preset before assigning them to the models which although there's a fair few of them maybe around the 100 count there all pretty low poly, haven't added any lights yet only the skylight by the sounds of it the problem is the amount of…
Yeah but you are not gaining anything from using a 1 texture sheet in this case, other than some performance... The art limitation in a scene like this is not worth that small performance gain imo, specially because this is just a portfolio piece (right?). What you could do is to have only trims in your main sheet, but…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
It crashes ? Unfortunately I only have 3dsmax 2011 and 2013 installed so could not confirm. Can you give more details about your system ? Ace-Angel, When using scene effect loader it seems max samples the scene just fine, at least the examples found in maps/fx/scene work and managed to do a modified version of the bloom…
Your scenes and props show that you have skill in modeling and shading. Like myself, your lighting can be more dynamic. I like the griddyness of your alley scene and the AC unit and TV. I would like to see another version of the sword, maybe after it's been through some battles? And maybe in your alley scene you can have a…
So I was struggling to think of what to do in order to continue to improve on this scene. I really couldn't think of much and was even considering shelfing the project and moving on to something else. However, I decided against that and started looking at similar scenes done by other artists on polycount. All of the really…