Thanks everybody! Forgot to add the graphics and logos used on these were developed by the very talented Michael Scala https://www.artstation.com/artist/brushattack I'll try to get some shots of the textures and wire frames soon!
Current WIP. Finished the base texturing. Already added some texts, logos and such. Need to break the color variation a bit, and add a lot of new model details to break the parts that are still too flat and blue.
Hi! here is my cooperation with Robo, weapon for Void. We've made 2 variants of texture. What do you think about them? which you like more? 1. 2. Thanks for feedback!
This looks awesome. More color variation in the mechs would be cool. When you get to the faction logos, etc. take a look at the weapons from Brink. They have a cool level of personalization with paint/decals/etc
We've updated our thread, and are stilling looking for dedicated artists from all realms of production. Please view our latest video link below the Valiance logo to see what progress we've made.
I do wonder why Softimage has such a huge hold over Japan. The additions in the new software sounds fairly nice. Not too keen about the new logos but that's not really relevant in the grand scheme of things.
Yeah I kinda made some generic trucks from some ref then added the logos afterwards, wont be too hard to sort (the bolts and placement can be just a quick scale up/movement too)
man i agree with hobo, this looks awesome, like it could be a lot of fun. be sure to keep us updated! I love the handpainted textures. I cant check out the video for some reason though...
Thanks Quake! I am trying to adjust the contrast and brightness to fix that. Prolly my next jugg or whatever skin will be less pronounced. Should have put a big logo on the back shoulder pad too.
I love the style! It looks sooo good and I see a lot of things in the gameplay that I really wanted us to implement back on Titan Quest. I can't wait to get my hands on this. - BoBo