If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )
yupp and thats kind of the meaning with the whole concept. Everyone knows he is superman but doesnt care :> Will try to get the mesh as ready as possible for uvmapping and zbrush today.
nice tutorial, but uvmap of model not the best example how to make them(lots of wasted pixels) anyway, tut was about texturing, and you did it nice. thx
Scroll down for the finished character. Ok, decided to get back to some lowpoly lovin. Made this guy yesterday. Going to uvmap and start texturing him up today.
i forget that unity have an automatic UV Genrator option in the model section , too bad so much time got lost to make a UVmap in 3dsmax2009 :anguished: