Home 3D Art Showcase & Critiques

Rogues do it from behind - Finished

polycounter lvl 18
Offline / Send Message
skrubbles polycounter lvl 18
Scroll down for the finished character.


Ok, decided to get back to some lowpoly lovin. Made this guy yesterday. Going to uvmap and start texturing him up today.

roguewiresxb5.gif

Replies

  • ultra
    Options
    Offline / Send Message
    ultra polycounter lvl 18
    Very cool design! i hope u can do a great job on texture also
  • zenarion
    Options
    Offline / Send Message
    zenarion polycounter lvl 17
    is this for a game?
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    ultra - thanks... I hope I do a great job on the texture too smile.gif lol

    zenarion - just for fun
  • steady
    Options
    Offline / Send Message
    steady polycounter lvl 18
    hey skrubbmaster S, this totally friggin rocks my socks.

    unless he is going to be bearfoot or wearing socks, I'd raise the height of the shoe's toe just a tad.

    this is quite inspiring! sweet new website btw.
  • tremulant
    Options
    Offline / Send Message
    tremulant polycounter lvl 17
    Ohhh man, I thot I was gonna get some sweet Rogue porno!Psshh, Im soo pissed
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    steady - I see what you mean with the feet. If it bothers me while I'm texturing him I'll raise them a lil bit... easy enough. Thank btw smile.gif

    tremulant - sorry to disappoint... maybe later?!?! LOL

    I was a little preoccupied with celebrating my 24th birthday yesterday. BTW, have bday acknowledgments on this board been deactivated? I wasn't listed frown.gif I usually calculate how popular I am by the amount of people posting "happy bday" to me in a thread dedicated to the day in which I was born! hehe. Anyway, I finally got started on the texturing today. Here's where I'm going with the face texture (obviously still very WIP).

    roguefacewip1lu0.jpg
  • character
    Options
    Offline / Send Message
    character polycounter lvl 18
    comin along nicely man. you sure get a nice variance in your skintones. any hints/tips you can toss us?
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    character - Thanks. I honestly think it looks a bit muddy and dull right now. I just wanted to post and show you all where I'm going with the design. So as far as hints/tips go, just start texturing and stop halfway through. LOL

    If you want some real tips, than just study textures from people you admire. And concerning modeling, study the topology of good character models. That's how I learned (still learn).
  • Emil Mujanovic
    Options
    Offline / Send Message
    Emil Mujanovic polycounter lvl 18
    Great start to the Rogue character dude. I personally would have given him dual daggers or something instead of a sword with finger/fist protector (yes, thats the technical term for it laugh.gif). Doesn't seem to be a proficient enough swordsman having lost an eye, hehe.
    I like the face texture so far, I know its WIP so I won't crit too harshly. I'll agree with you in the part that its looking a little dull (but only in the colour sense of things). The detail on the face is great, once a bit of colour variation goes in, it'll be sweet! I'm digging the detail around the eye the most.
    Keep it up!

    -caseyjones
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    caseyjones - personally I didn't want a simple sword. I think I was just thinking of the Rogue I played in Dungeons and Dragons Online. I had a Rapier and a dagger. And about the eyepatch, I think it's cool... simple as that. And in reality he'd be less proficiant but it doesn't affect any character with an eyepatch in any other mmorpg. Actually I think rogues that where an eyepatch in WOW actually get some type of bonus from it. I may be wrong though. It's been a LONG time since I played that game.

    I haven't touched the face texture since my last post, but I have started on the body. The black areas on the rogues left-arm sleeve are suppose to be transparent.... here's what I got so far.

    roguetexturewip1cw4.jpg
  • Emil Mujanovic
    Options
    Offline / Send Message
    Emil Mujanovic polycounter lvl 18
    I was making a joke at him being a poor swordsmen, thus the eyepatch (lost it in a sword fight). Not that the eyepatch would make him a poor swordsmen.
    But yeah, it was just a suggestion about the daggers. In the end it is your model and your choice.
    But its coming along great.

    -caseyjones
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    [ QUOTE ]
    I was making a joke at him being a poor swordsmen, thus the eyepatch (lost it in a sword fight). Not that the eyepatch would make him a poor swordsmen.

    [/ QUOTE ]

    Well, either way you're right. Realistically he wouldn't be as fantastic with only one eye... plus he only has one eye, so obviously he's not the best. LoL. Anyway, thanks man smile.gif
  • character
    Options
    Offline / Send Message
    character polycounter lvl 18
    dude, that's coming along nicely. can't wait to see what you're gonna do with the pants.
  • Mark Dygert
    Options
    Offline / Send Message
    I like it! The face looks a wee bit monocromatic, I would toss in some color varriation.
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    character - Thanks... pants are still wip, but look below (nothing special going on down there)

    Vig - Thank you. I agree with the face. Added some color... hope you like.

    roguetexturewip2wr1.jpg
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    Quick update... started giving his face some character. I think it's going in the right direction now.

    roguefacewip2sr9.jpg
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
  • conte
    Options
    Offline / Send Message
    conte polycounter lvl 18
    Hey Lou! nice model=)
    I like:
    Head, glove texture parts is very good to me.
    U could fix that:
    whole texture contrast, add some highlights to metall, sharp folds on cloth. And i don't really like pattern on red thing on his left hand.
    anyway, cool.
  • poopinmymouth
    Options
    Offline / Send Message
    poopinmymouth polycounter lvl 19
    Looks really nice man. Couple of crits I can find

    From the 3/4 view, not having any hair planes on the back of the head, gives away it's low poly solid nature. I'd try to round it off a bit, and add another row of hair planes so that it breaks the silhouette from 3/4. Good use of hair planes otherwise.

    Color usage on his outfit is weird. It doesn't seem to have a strong theme, and deep crimson/pink of the arm guard is totally out of place. I'd either reuse it elsewhere, or use one of the other colors there.

    Contrast on his outfit is extremely shallow. He reads as very muddy, especially from the waist down. Presenting him on a darker background could help, but I'd suggest expanding the value range, and hit it with a few hot specular highlights in key places.

    The face came out really nice, and I'm digging the soft volumes overall.

    poop.gif
  • Zcubed
    Options
    Offline / Send Message
    Zcubed polycounter lvl 18
    Congrats, Skrubbles, this one came out great! The face is superb.

    The arms strike me as the weakest part of the character. The FFX esque sleeve looks out of place, and the other arm is rather dull. Nothing wrong, they just don't seem to be on par with the rest of the model.

    Saved to reference folder for sure. crazy.gif
  • hawken
    Options
    Offline / Send Message
    hawken polycounter lvl 19
    not sure I'd call it finished. The colour values are very bland, no real shadows or highlights.

    not digging the chest plate, it's very out of place. It doesn't appear to be large enough for any form of protection, also it appears to be floating on his torso, not visibly attached by any means - one would guess that such a bit of armour would be rather heavy.
  • b1ll
    Options
    Offline / Send Message
    b1ll polycounter lvl 18
    Cool stuff dude! I'd say, I wouldnt call it finish just yet, Its missing 1 more step atleast.

    All your values are pretty much the same. You need to sharpen up certain area, You dont have enough stronger dark area, or stronger highlight area, they are all the same.Use colors to accentuate thoses values. MEH, I hate explaning!

    Buzz me when u see me on msn, and Ill do a quick example if u want.!

    CHacha! good luck on freelance bitch!

    ben
  • ultra
    Options
    Offline / Send Message
    ultra polycounter lvl 18
    I think its a Great model, Very original, and just with 1900 tris u have done a excelente job. Also im in favor of u give some more contrast to the texture (not on the face). Congrats!
  • MoP
    Options
    Offline / Send Message
    MoP polycounter lvl 18
    Cool stuff Skrubbles, looks good to me!

    I have to echo the others' sentiments on more light/dark range though, everywhere but the face needs a lot more, sharper shadow and highlight values. At the moment it's all stuck in the midtones, and doesn't pop out the way it should to really make the implied depth believable.
  • dkorch
    Options
    Offline / Send Message
    dkorch polycounter lvl 17
    hey the piece is lookin great. but I agree with the others that I think its needs a little more polishing to be called finished. the texture just really does not pop yet.

    also with the chest piece, it seems a little bit out of place because its the only seemingly metal piece on this character. so I would maybe take that type of metal plating you made for the chest and maybe carry it on to perhaps a thigh guard, or some kind of shin guard. but just in general carry that metal armor plating in to some other area's because its just reading very random at the moment.

    other then that, great work it is lookin awsome.

    edit: adding that metal plate might make the most sense if you added it to his left arm to carry on that feeling of his blocking arm that it has right now...but it also might throw off the balance a bit so play around with it.
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    Askhat- Thanks. I agree about some of the highlighting stuff... though I do like the red pattern (that's why I painted it in smile.gif

    poopinmymouth - I might be making some quick fixes to the texture... highlights, and some hair alpha fixes. Glad you like the face.

    Zcubed - Thanks. About the arms, I like 'em that way *shrug*. But everyone's entitled to their own opinion... as long as you like the rest of the model/texture. Thanks for saving me smile.gif My life is now complete LoL


    hawken - Might go back and fix highlights and whatnot. The chest area is actually attached to the leather that's strapped around the character. I'd put bolts, but I don't want it to look like it's bolted into his chest... because that'd hurt.

    b1ll - HELP ME BE GOOD! haha. Seriously, I agree. Look at the pick below and tell me if I'm still being stupid (there's a good chance I am).

    ultra - Thanks... look below

    MoP - Thanks man. I have to echo my reply to the others. I did a paintover below. Hopefully this'll look better to you all.

    dkorch - Sorry, I like the chestplate and where things are placed... that's why I put 'em there in the first place. This is just a model for fun in my free time but I think I will atleast fix some lighting stuff... because I don't want it to look muddy. Other than that, glad you like.



    OK, I did a paintover of one of my screencaps. Let me know if I'm going in the right direction with the highlights and shadows. Don't won't to overblow the texture with too many highlights... but just the right amount. Let the crits continue.

    roguepaintoverzn6.th.jpg
  • Joao Sapiro
    Options
    Offline / Send Message
    Joao Sapiro sublime tool
    hm..i would give it some more strong highlights and fix the b«clothing, right now it doesnt seem like folds, use more dark color to define fold depth and slight highlight . Still a solid piece laugh.gif
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    Johny - I agree with all the comments on highlighting and shadows.

    I made all the changes to the textures that I made on the paintover image above.

    roguefinishedrs5.jpg

    roguebackrq5.th.jpg

    roguewireslq9.th.gif

    roguetextureszl0.th.jpg
  • character
    Options
    Offline / Send Message
    character polycounter lvl 18
    dude, that came out nice man. i like the fact that you went back and changed everything. kudos to j00!
  • Ooghijmiqtxxa
    Options
    Offline / Send Message
    Ooghijmiqtxxa polycounter lvl 17
    Looks really nice Skrubbles. I really like the chest area. Great job!
  • hawken
    Options
    Offline / Send Message
    hawken polycounter lvl 19
    hmm, don't mean to nit-pick but theres really no difference between that and the previous one.
  • b1ll
    Options
    Offline / Send Message
    b1ll polycounter lvl 18
    yo, i had 5quick mins to do this, I can elaborate later if u want, msn me. Anyway quick rough idea of what I would do. that is it..

    http://www.benregimbal.com/quick_paintover_skrub.jpg
    http://www.benregimbal.com/quick_paintoverquic_info.jpg
  • skrubbles
    Options
    Offline / Send Message
    skrubbles polycounter lvl 18
    character - Thanks. Well they were easy changes and were pointed out a lot so I might as well take a few minutes to fix it and have the model look better.

    Ooghijmiqtxxa - (had to copy&paste that name) Thank you smile.gif

    hawken - There's a difference. It's not drastic. Just some small highlight/shadow stuff.

    b1ll - Thanks for taking the time to do that man. I'll talk to you in a few minutes.
Sign In or Register to comment.