Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Danke for the reply. I am mainly a lighting and rendering guy, I love technical challenges/optimization the most and that is why I am interested in your project. When you mentioned rendering times, my eyes lit up. Anyway, my portfolio has archviz and videogame related 3d since I used to work for a large videogame corp.…
Hi Oxynary. The way I get models to line up in zbrush is to bring in the high version first. Luanch Zmapper go under the projection tab and press the Capture current mesh button. Then leave zmapper and go under tool tab in zbrush go under import. The model should match. I stress should because I have had instances when it…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
I'm pretty confident it would need separating into separate textures in the same way that PSDs are broken up cos the texture formats available to designer only support 4 channels - but yes. I may have mixed up my terminology - it's been a few years since I poked around with openexr - but I was under the impression that a…
@akshattejas "And thanks a ton for sticking with me through this uni project! I’m in the final stretch now, and I couldn’t have done it without you." "can u give a final set of feedbacks for the composition" Glad my advice was helpful. At a glance composition requires slight polish. Firstly silhouette and material/textures…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…