[ QUOTE ] Hey Im using xnormal for the first time today and Im finding it a bit difficult. [/ QUOTE ] Well, xNormal has many features and can be a little confusing at the start. Take a quick look ( just a quick one ) at the documentation, tutorials and examples. Once you do that just try to bake your first normal map. A…
Not so fast... there are some times you might want to unwrap the high. If you apply a bump or a normal map to the high poly it will be captured also, this is good for things like scratches, wood or stone materials to transfer over to your low poly layout. It's especially useful because it can seamlessly flow over the low…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
hello. i'm using the "normal bump" slot in max material editor. for some reason i'm not getting the normal to show up in the viewer or the render. i've never used the normalbump slot in the material editor so....anyone know what i may be doing wrong? thanks