nodeway dunno why but the sarcasm is super strong on this one xD Just to give my 2 cents to the discussions : Houdini isn't on par with Maya/Max/Modo/Blender when it comes to modeling for games yet.It has a lot of powerful modeling tools but some of them are just too much complicated for your average environment artist to…
What's new in Toolbag 1.03 you may ask? Well let me draw you a picture... Displacement Mapping! Hardware tessellation and displacement textures are now featured for DX11 capable video cards. Anisotropy! The anisotropy material model is now easier to use with a singular "direction" slider and dynamic light support. Great…
I hate the soft I'v been spending most of my time in for decade already . It's Substance Designer. It's rather love/hate relation actually and I still couldn't find any alternative . It's non destructive everything and super cool indeed in this regard but gosh wouldn't they do every node most inconvenient way ever…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
lol I only realized how long it was intill I posted and than I did a self face palm So I think after reading what you posted here and crossed referenced with your Talk. The main aspect you are trying to point out is a means of which to improve or present your art work. Lets put myself in your course and only hear your talk…