Beta 0.15 is now finally out for all the testers! This is the last private test version before going live on the asset store with the pre-release :D It is now time to focus 100% on bugfixing and polish, before it goes live, to make sure it's as tight as possible! Massive changelog: • You can now connect to Outline Width…
SnarG thanks, that was pretty much info I knew already (sorry if my earlier post confused you). I know about setting up the multi-subs in max and setting up LODinfo in Unreal Ed. I've basically assinged most of my materials to the scene. I ran into the flipping UV problem, and also ran into a huge problem which is multiple…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Assistant Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Assistant Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
@throttlekitty Am I interpreting this correctly?: "...an object that has multiple per-face materials". Are you saying, for example, that you have a face on an object that has two materials assigned to it at once, or are you saying you have an object which has multiple materials assigned to different faces (but still only…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
In response to 11: Changing the hotkey for Undo should also affect the Unwrap UVW editor. If it doesn't, that probably means that you have the same key assigned in the Unwrap UVW hotkey section. I'm assuming you re-mapped undo to Z. By default Z is set to toggle "Zoom" mode in UVW editor, so that will override the main…
I know I asked them before, but after I got your help on assigning different shaders on 1 mesh, I got side tracked and didn't test everything out. Later I find that even with different shader asigned, the UV is will still stuck together. Doesn't that make the head and body UV overlaping each other? I haven't been very…
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
yup i had that too and I also had a problem when assigning multiple shaders, where they get assigned to all parts of the model , not just the bit you are trying to assign it to. So if i apply a skin shader to the head, that gets assigned to the body also.