SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
[ QUOTE ] I never pre-order. Most retail places have their business together enough to order a few extra copies on top of the preorders and if I don't get it the day of release, oh well I get it 2 days later. [/ QUOTE ] But then you miss out on the extra shit like the XXXL T-shirt that came with Quake 4!!!
Hmm, I suppose I'll need to spend a bit of time and gather and organize some examples, as I can't point at any single style. It kind of ranges from "Warcraft" to "Prince of Persia 2008" to "Dishonored" to "Devil May Cry 5". I just like various styles and feel strongly about them at any given time. Actually working in those…
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…