Ah I remember modeling this room for some high poly render fun way back. I agree that the window edges are a bit low, but not by much. I think they're actually a bit too thin at the moment. Maybe its the view, but it looks to me that the main problem though is that the windows are too narrow. The whole room is actually too…
Hi, We are currently developing a VR title for the GearVR competition and need a spare pair of hands on the modelling. The game is a detective game and requires the player investigating areas in a mansion. Each room will be a separate 3D model that is presented as a diorama that the player can spin 360 degrees. You can see…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
this looks more like a server room than a locker room, since locker rooms have benches in the middle and vents on the locker doors to keep the smell of sweaty clothes from building up. server rooms don't need those vents because they have internal cooling built into the server racks. maybe you can add a server rack texture…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
My idea. Basically an advance computer lab room in a submarine. The purpose of this room is to help start a mission in a video game, basically the room is used to keep important scientific research on an advance computer. There is only one scientist that uses the computer and knows the password to it. Unfortunately the…
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
Hey! There's a bunch of things that need to be done; - Your walls need a skirt that connects it to the floor. - Your potion bottles seem too big and throw off the proportion of the room. I think same with your shelf thickness. Check out the door, and imagine a guy standing in the door, now compare that to the height and…