I do feel that that topic should have taken into account character artists in outsourcing studios. Because if we consider those as character artists which they are, there are thousands more in India and China that work at much lower wages but are required to hit the same quality bar and directly affect how many character…
sometimes its also just part of the outsourced work that nobody ever sees. and to be fair its realy hard to sell a million nose shape outside a character creator system.
True that comment was a bit over the top I am sorry. But again from my experience outsourcing studios seem a few months or years behind some AAA companies when it comes to workflows. It is going to be a process, but I am sure that with time this will become second nature to anyone in the game industry. Working in a AAA…
how are they forcibly taking stuff seforin?, business is about competition , so perhaps you should blame the managers who use low quality outsource companies. It can be a false economy in the end. 'But' they are not all bad anyway. I find it hard to imagine an entire project being outsourced. your suggesting that they…
humm I smell a troll... Oh well troll or not here's my 2 cents: Perhaps the term you should use is "off site contractor" instead of overseas outsourcing? Many people react negatively to the term overseas outsourcing and using it might close more doors than it opens. As mojokey pointed out if you are thinking of starting up…
It's weird seeing people bash Iron Galaxy over this. They've done some great work in the past and some not so great work. But I hate it when something goes a bit bad and companies/fans look towards outsource partners to blame. Happened with Deus Ex when people were disappointed with the boss battles, people came out and…
Defiantly not simple at all. It would also have to be something in your engine. Its not something someone could do say in UDK or Crysis unless its coded to work that way. From what I have been told no other studio uses anything similar to that. But will all benefits comes draw backs which this of course induces. But all…
Description Guerrilla is looking for an ambitious Senior Artist or Lead Artist who is willing to take the next step and become our new Assistant Art Director. As the successful candidate, you will work with the Art Director and Outsource Manager to develop and maintain high standards of aesthetic and technical aspects of…
We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. Our livelihood lies in the outsourcing of 3D artwork, as many successful companies have outsourced artwork to us in the past and continue to do so. Our client base consists of such companies as Microsoft, Activision, THQ, Big…
Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…