Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Hi, I understand linear workflow, but I am confused about gamma curves in images. First, our eyes see differently luminance as is real. We are more sensitive to dark tones. We see more brigter dark areas. In image below we can see on input 50% and output is 75% or 25% actual luminance we see as 50%. That is correct.…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…