I once had a co-worker that managed a full 40h five day work week, at the same time as a 43h WOW week. Personally I've avoided it. Short, and being able to put it down are two qualities I like in games:P
i have a lot going on, so i cannot update this thread too often, but here is my progress so far: 412 tri, 256x256 diff progress vid, NOT TUTORIAL, just showing how i did it (4x speed)
Video Update #2!Covering HUD, other UI, basic player implementation and simple AI combat If you have any requests on videos please let me know! https://www.kickstarter.com/projects/1458946275/fall-of-civilization/posts/132
Hey all, brand new here! I've been working on a small game with a friend of mine... gonna be updating this thread as and when things get finished... CANNON is first! C&C need please! A-thank-ye-very-much 4132 polys 2X 1024 diffuse maps
If you want something to do right now, call me 360 430 9137 we're at fourth street bar and deli on the corner of 4th and mission only four of us here right now call me! We will go out again soon (tomorrow or something)
miauu's Script Pack vol.2 version 4.2 is available. Changelog: New script is added: Easy Move. It allows you to move objects at arbitrary direction at exact distance from the previous position of the objects. https://www.youtube.com/watch?v=3Lv-FSgUNsQ
Finally I can post an update. Finished the LP (43k tris), UV ( 2 Texture Sheets) and baking Took me a little longer than planned but now I can start texturing :) LP with Normal in UDK: C&C is always welcome
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] little shrimp alien sculpt. https://cdna.artstation.com/p/media_assets/images/images/000/159/462/medium/alien_statue_clean_sculpt_01.jpg?1512087059">
Even factoring in the different prices and annual discounts, you're still comparing 4.2% of the total cost of a single piece of software ($3675), to 1.9% of the total cost of an entire suite of software ($2599). Is Maya really worth double the entire Adobe suite per month?
...aaand here's a model of the revolver she will carry. still workin' on the texture. it's one freudian firearm. 437 polys. the texture map is 1024x1024 now, but i might downgrade it to 512 since it's not gonna be that big on the screen. here's the concept sketch, with a raging bull for comparison