I'm looking for someone besides Sigourney Weaver that looks like this (that is another woman with a long, lean, yet still attractive face, ignore the paint).
Updated her skirt (finally) in Marvelous Designer, though I think it currently looks too tight fitted on her. Might go and puff it in Zbrush and see how that looks...
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
Hi guys, Can someone recommend me some good advanced level 3D character course or tutorial. I was already looking on web and I was able to find some on Wingfox.com, basically this one: Real-time Knight Character Creation - Wingfox It looks great to me but would like if someone could give me any opinion or advice or suggest…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
[quote]I know how to model, but now because I know what I'm doing I see all the things I was "blind" to before, e.g. what I'm doing "wrong".[/quote] And this is what learning and practice is all about. It's one thing to be prepared and have ideas solutions before diving in, and another to have the experience to predict…
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
The Witcher 3 is absolutely gorgeous to run around in. Fallout 4/Bethesda games have the charm of being smart and witty with their environments and prop placement/cluttering as well as assets that are highly reusable/modular due to the amount they have to make, not to mention you can't underestimate the value of making…