I dont think you can decide this objectively. You can decide the quality of the art objectively I guess, but most people can do competent art, especially in mainstream games. Games I've think have great art, Rock of Ages, for the use of monty python elements. Trine 2 because its simply gorgeous. The best way is to just go…
Some fun python stuff I was playing around with. Just prints links for now. Also this would be pretty slow if someone had to do entire waywo haha import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"',…
The best addon I ever bought was Pie Menu Editor by Raoao for Blender. It's only $12 and is easily worth ten times that. It obviously allows you to create pie menus but it goes much much further and allows you to fully customise UI, macros, sticky keys, stack keys, hide default ui elements and so much more with no…
Man, thanks for pointing out, this is a super helpful discovery! In turn, I can add that Maya also has a hidden remeshing mode, which turns any mesh into a uniformly tessellated triangular mesh - kinda like Sculptris Pro in ZBrush. Just select a mesh and execute this python code: import maya.cmds as mc
Now with the release of Cyberpunk I want to release a Unreal Engine 1 / DeusEx exporter for blender. I used it to build a custom character model for DeusEx and to learn a bit more about blender python scripting. http://www.github.com/mctrollin/Unreal1-Exporter-for-Blender I will update this with - some helpful animation…
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
I mean, I might be willing to pay around $20 a month for the full version Maya, but I have this thing about using artificially stripped-down software. It's just not me. With Blender I can do all the crazy rigs and Python scripting I want without having to pay for Maya, which currently costs way more money than I have.…
why using smd instead of DMX or obj ? obj is use for item, dmx is supported by recent branch of the source engine. to me if you want to export in dmx, especially if you doing thing for SFM and you need to tweak your npcs with some python script. if you create model of a mod under 2007 engine, you don't need dmx support, so…
I haven't tried it yet, but there is this: http://polycount.com/discussion/126610/xnormal-batcher-beta/p1 Doesn't look like it's still being developed. Otherwise apparently you can save an XML file with your bake settings and then run them via command line, I'm not sure how to queue them up so they run sequentially through…
Thank you @R3D I Have just Finished my Explosion in Houdini and About to do some Compositing in Nuke so good to know im on the Right foot there :) Also Ill be doing another Explosion that will be exclusively for UE4 and a few Other effects. What about Software's like Smart Particles, Maya Dynamics, FumeFX and so on ? I am…