Definitely check out the thread that ZacD linked. You're going to need to work with Post-Process shaders to get the look you want, or... you'd have to write up a custom shading model by coding your own addition to the UE4 source code, which I'm going to assume is beyond your knowledge and/or goals.
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
overwatch is mostly subd modelling. far from dead SubD is the reason overwatch look so damn clean. zBrush is very much an afterthought in that production. and one can certainly see if a skin/character was done using mostly zbrush or modelling. everything the light touches (hehe) has a basemesh and is subdivided twice on…
This is my first time posting and I hope that someone can help. I've recently started to model an Ithaca Model 37 using the tutorial that Millenia created. When I click "Normalize UV Shells" I get the titular error and a window with a good deal of coding pops up. If I can find out how to post images I can give a screen cap…
This is the development thread for my 2D Project, titled Arclight Vanguard. It is a 2D fantasy RPG set in a post apocalyptic Earth after humanity is nearly wiped out by nature itself. Here I will be talking about the development of the game, including posting screenshots of the development and code I am using. Please feel…
I FORGOT MY PASSWORD! BUT I AM BACK WITH A VENGENCE!!!111! In my Zbrush bust sculpt I decided to adapt the creature 'Black Sabbath" or "Shadow Sabbath" for copyright reasons in English speaking countries. I used stills from the anime and manga panels as my reference material and I STRUGGLED!! due to the fact this creature…
You learn by doing, not by watching youtube videos. That's entertainment. Your brain is more powerful than all the world's super-computers combined. It is an extremely advanced learning machine. It's your psychology which struggles to learn. In your head you make many nonsense problems which disrupt the learning process.…
Would this do ? Just change the matLibPath to your needs, and dont forget the double \\. Select your objects and execute. tmpMatLib = loadTempMaterialLibrary matLibPath c = tmpMatLib.count sel = selection as array for s in sel where (superclassof s == geometryClass) do (s.material = tmpMatLib[random 1 c]) )(
So first pass prototyping the standalone version. Managed to [relatively] cleanly port most of the editor code over to runtime code, added a way to bake out the vertex colors from the [pregenerated 64x64 plane] to an arbitrarily-sized texture. [ame=" https://www.youtube.com/watch?v=n_ZuZ76gCj0"]Prototyping a standalone…
Though, Im very curious to see how this robot would do in those yearly robot competitions where they have to go through an obstacle course. It appears that this thing is able to do what it does because of QR codes. If those codes aren't placed on objects and walls, will it know what to do? It's got balance, but what else?