Hello guys! I finished this model yesterday, and I would like to show to you. The character and sword together has 6.182 tris and 1 x 1024 diffuse map + 1 x 1024 opacity map. Thanks =)
Hey guys, I'm new here and was hoping to get some input on this arcade machine I'm working on. Included is a render and also diffuse map and very rough spec map. Any input would be appreciated!
finished up tertiary details. Retopology is done and the normal map is baked. Next is Substance Painter. It’s been all Blender up to this point but I think the best course is to move away from that for texturing and diffuse. thanks for viewing!
The trick with the texture is diffuse light baking, done in for example 3ds max? Or is there some raytracing function in the engine (baking done within the engine, like UDK)?