Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
Hey folks, I know a fair few of you are knowledgeable when it comes to Maxscript stuff... I've been dabbling with a little bit of it just to make some little macroscripts to bind to hotkeys now and then. Right now I'm doing some highpoly stuff, and I've noticed some annoyances about Max for this - if I'm modelling in…
if you want to set it to the default center of object and view.. create one more button or you can actually make a new floating toolbar\panel and add all three to have them arounf a tiny floating helper in your viewport. to return to object center use this one. toolMode.coordsys #view toolMode.selectionCenter() or for the…
look on script spot or just search "assign random material 3ds max" there is a way to do this standard in max, but it takes like 5 seconds to set up as you need to make a multi/sub-object mat for it to work, and I think it needs to be editable mesh. So, make one object- make mesh- go to Modify panel-MaterialByElement- make…
Ahh thanks folks. This community is great. I never considered the pivot method. Should be ok to deal with once in the editor. I can always group the objects in Ue4 to make moving the two around together easier. I don't really get why I need to create a blueprint to treat them as a second object ? Is this an optimization…
The lighting is most likely doing that because of how the two objects are treated during the light building process. It lights the three walls as three separate objects and will leave an odd lighting seam. Using the merge feature in UE4 or placing an object (like a post or what have you) on the seam solves it usually.…
The screenshot shows the mirrored object only, not the original unmirrored mesh. I do know the difference between mirror and symmetry ; ) and I use or TRY to use the mirror tool once a year or so. ANd yep, editable oly, nothing fancy. If i need a mirrored object I usually use some symmetry modifiers on the object to have a…
A couple questions came up in this process that I need some help with: 1) Is it possible to align an independent object with a sub-object of a separate shape? For example, aligning a plane to a specific sub-object Edge 2) For rigging the bow: there don't seem to be any real bow rigging tutorials. I'm familiar with the…
It does look like it's bouncing light somehow, try disabling final gather all together? Or make sure that default scanline isn't using any advanced lighting. You probably know all of this though. I think you can also turn off object's reflection in object properties, don't quote me on that I don't use that dialogue often.…
Yes. You wouldn't build only one map with your whole level in it, it will be separated in chunks so it can fit in memory basically. This isn't just "not drawing" (it's called culling) objects, because that object will still be in memory. It will remove unnecessary objects from memory to make room for more. This is a bit…