yeah looking at the lowpoly, how straight the lines appear. i assume they built the lowpoly first, then used it to create the highpoly, not sure if it was actually sculpted or maybe just smoothed, baked and all surface detail is just done in a software like substance painter.
Bad news, and I assume your teachers will tell you the same: This still isn't 'lowpoly'. Anything you use a Subdivision modifier on is a subdivision mesh. I'd block it out in a very simplistic way, and then bevel (with a modifier, preferably) any edges that need it. You can use your highpoly mesh as reference, but a…
A re-make of the old Saab car commerical - but in my usual lowpoly style. Made for fun with Maya and Aftereffects, cheers! https://youtu.be/NFc9HiptVLs
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…