Bump Come on guys help me out I am going nuts here trying to get this working I need to know if the problem is in my code or in the way I have rigged the skel
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
We are looking for an experienced gameplay programmer with excellent coding skills and a good understanding and feel of MMO/RPG game design. Together with a small team of co-workers, you will be joining our mission of creating the next generation of Free-to-Play PC / cross-platform MMORPGs. As a gameplay programmer working…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
Thank you very much Vig, it really helps also for notifications in other IC instruments. If you have an Editable Poly as BaseObject, the script completely disregards what's currently displayed in viewport and consider that geometry, so the vertex snap is based on that faces too and could look off. Do you think it would be…
Building a UI with strings is a terrible way to handle large rollouts. Yes, I know this is what many people do and how it has been done for ages, and many great tools have been written this way (I use some of them). But that doesn't mean it is the best way. What you should really try doing is using SubRollouts. That means,…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
Recruitment update: We're still looking for an environment artist, lead animator, and level designer! At this point we're nearly code-locked while we wait for art to come through - our programmers are waiting for you!
Wow, CS5 doesn't have "png.8bi" and I can't find it anywhere. And putting in "SuperPNG.8bi" doesn't change anything. I wonder if they hard-coded the Formats to save which come natively with PS.