We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are looking for someone that can sculpt amazingly detailed Lovecraft Mythos monsters. This will be close to full-time work, so please ONLY apply if you have that availability. Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week * familiarity with…
We need someone that can sculpt top notch demons and barbarians This will be full-time work, so please ONLY apply if you have that availability. Artists must have these skills:* professional level in Zbrush sculpting * available for at least 40 hours a week * familiarity with optimizing/Exporting STLs from Zbrush * able to…
A few months ago I commissioned a 2D artist to create this image: https://imgur.com/a/hGXZFEW It's a Space Marine from Warhammer 40,000. The special thing about this drawing is the redesigned pauldrons. They angle away from the head, which gives the Space Marine more freedom to move his arms around. This redesign was my…
This is a fun little error I've never encountered before. I'm getting an "Error allocating mesh. Insufficient memory available for: Cylinder01 blah blah" error when trying to render, and max just crashes when I try to export. I see no visible problems on the mesh. I just attempted an STL check which caused an exception…
We are a 3D printing service that requires some changes in models (STL or OBJ), normally humans that need to change the position of the legs and arms, and general changes. We also need to build cars and other models from a picture. Sometimes we need an entire model brand new, right now we need a real look model of the…
So cdavidson sent me the obj for the floor and I managed to find what was causing the shading problems. I'm not sure what caused it, but the smoothing in the mesh seemed to be all jacked up. Even with all the smoothing groups removed, the mesh remained smooth. I fixed it by first resetting the Xform and the running the STL…
Hi , can you explain the "mathematical models" needed for the machines to understand the data. I come from a 3d printing background and i use polygon modeling for it. All i need to do is export as an .STL file and the machine translates this into the necessary gcode. Thats all that most of these machines are working with…
Made some more progress today- I've got the armor and props made, posed it, and added some default Z Materials just to see what it would look like blocked in.. The objective is to get this piece 3D printed as a solid color, so the textures won't matter for that.. I just have to find some tutorial on how to turn this…