Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
Hi, with Max 2025 this script seem not work, saying that menuman is undefined http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I have used since Max 2010… perhaphs there is no reason to use it anymore? there is a way to correct that script? it give error on installation of the script trying to add a custom menu…
Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…
Hi everyone, I've done a search on these boards but couldn't find what I'm looking for. Any unfortunately, Google wasn't my friend today because the only useful tutorials I found are not for Max. I basically want to create a looping flag animation using the Cloth modifier. The modifier is applied to a plane. This flag…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hey all, I'm trying to make a sword hilt using panel looks for the grip part, and it's kind of separating them with a panel loop in the middle. Anyway to fix this? It creates a gap inbetween the portions, and i'd rather have it bevel twice and have them all still connected. Any help? Maybe do something other than panel…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
This looks really sweet so far! What's your process for refining the way leather bunches/folds differently than cloth? Looking at the concept, I was curious how you're going to define those materials more through shapes. Also the costume design seems quite a bit different for the green overcoat, the leather undercoat, the…
Im fairly new to modelling and now i am starting to question my workflow. I am always trying to model in only quads using edge loops. Thats way when i try to add some detail to certain part of the mesh i create an edge loop that runs through entire mesh and creates a lot of new vertices even in places when its not needed.…